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Old Oct 24, 2005, 09:40 PM // 21:40   #21
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Keep the AI enemies challenging, please. If you want to fix something, fix them from randomly breaking from the tanks or materialising in the middle of your party out of nowhere (especially in UW).
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Old Oct 24, 2005, 09:47 PM // 21:47   #22
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*shrug* learn to be adaptive. If you know a certain area has a lot of monsters that can shut down your enchantments...

guess what you could do? Don't being enchantments! Bring something else.

Like Sun Tzu would say, a battlefield is a fluid environment, you have to be adaptive in order to emerge victorous.
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Old Oct 24, 2005, 09:57 PM // 21:57   #23
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Quote:
Originally Posted by MaglorD
Anyone think AI skill interrupting should be toned down? Why should AI interrupting be more efficient than players due to their super reflexes and because they're controlled by the cpu. Perhaps Anet should show down their ability to interrupt so it's more like how humans play.

OTOH, it makes them more challenging. But still...
Here's a thought... treat them like you would interrupters in the PvP world.

Reality can be annoying.
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Old Oct 25, 2005, 07:44 AM // 07:44   #24
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Part of the fun is to learn to be adaptive. You can solo giants at the desert and they all use giant stomp. Just time your skill usage and you don't even need any anti-knockdown skill. Maybe if you make your enchants last longer, you have more time to take all the giant stomps before something important wears out.

Mesmer interrupts can be wasted by taking aggro and spam low energy and fast recharge skills. Those "eye things" use Cry of Frustration skill and it has 20 seconds recharge. They usually don't cast it again because they waste their energy to do other mesmer skills. If they have other interrupt skills, those skills are usually spell interrupters and warriors/rangers can use their own skills with no problems. Maybe try to drain their energy too so they can do nothing?

Ranger interrupts must hit so use block/evade skills to have much smaller chance to being interrupted. Concussion shot eats lots of energy so Bows don't usually use it again if you are attacking to them because they waste their energy to other things. Low energy skill spamming helps here too. I have soloed these annoying things and dazed is not a problem for casters if no one hits you so time your skills right. Knockdowns for example give you some time to cast while being dazed.
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Old Oct 25, 2005, 09:49 AM // 09:49   #25
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Enchanted Bows can get off an interupt faster then a bow can reload.

/wait for Bow to fire, cast healing hands 0.25 sec cast. Bang, interupted. Bows cycles 2-2.7 sec refire :\

Instant reaction I can handle, not playing by the same rules is not on. At least constrain them to the same rules we play by.
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Old Oct 25, 2005, 11:20 AM // 11:20   #26
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/signed for the love of god, cry of frustration by kins is NOT a toy!
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Old Oct 25, 2005, 02:04 PM // 14:04   #27
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Quote:
Originally Posted by Hodor
/signed

Enchanted Bows can get off an interupt faster then a bow can reload.

/wait for Bow to fire, cast healing hands 0.25 sec cast. Bang, interupted. Bows cycles 2-2.7 sec refire :\

Instant reaction I can handle, not playing by the same rules is not on. At least constrain them to the same rules we play by.
Might want to go check out real rangers, because they can do that too. Or go play a ranger yourself. Go shoot at something and immediately after the arrow starts flying hit Distracting Shot. Guess what? Instant fire, ignoring your bow's refire.
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Old Oct 25, 2005, 03:55 PM // 15:55   #28
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I agree that the AI logic to switch targets solely for an interrupt isn't playing fair (else, the UI needs to allow us humans to swap targets faster and see what ever foe is doing at the same . Further, adding a slight .25s delay (what the very best human would have) is probably fair.

Quote:
Originally Posted by Charcoal Ann
pah! i've had fast-cast 16 and used Orison of healing thats (theoretically) an 1/8th of a second cast time. and he interrupted it! I hate Rockshots.
At 16 fast-casting will cut your casting time by 50%, so that's .5 second for your Orison. That said, Distracting Shot has a .25 sec activation, and with Read The Wind, a .25s flight time. So, with "perfect" reflexes it is possible.

Last edited by IxChel; Oct 25, 2005 at 04:02 PM // 16:02..
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Old Oct 25, 2005, 04:08 PM // 16:08   #29
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Maybe they've memorized casting animations, rate the threat of your spell and then interrupt the one that they feel can harm them the most...
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Old Oct 25, 2005, 04:50 PM // 16:50   #30
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If they do this, then they should make the AI smarter so that they dont stand in fire storms and other AoE spells.
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Old Oct 25, 2005, 06:00 PM // 18:00   #31
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I hate Rockshots...

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Old Oct 25, 2005, 06:00 PM // 18:00   #32
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Nah... they should give the buggers a "blackout shot", which, if it hits, disables all your skills for 5 secs.

Bwaa haa haa haaaaaa
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Old Oct 25, 2005, 06:50 PM // 18:50   #33
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Distracts are one of the ways you prevent overfarming with certain enchantments, after all. You'll notice many of the areas that seem ripe for heavy harvest have a distract built in, or at least a knockdown.

Plus, this game is so easy already for PvE. The main challenge of it all is teammate competency, don't you think? Interrupts can be worked around, but that level of coordination doesn't happen in most pugs, just like a lot of other things.

That being said, some things are ridiculous and could stand looking at; I hate Ice Imps.
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Old Oct 25, 2005, 06:57 PM // 18:57   #34
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Quote:
Originally Posted by Kool Pajamas
If they do this, then they should make the AI smarter so that they dont stand in fire storms and other AoE spells.
If they do that, then they should also change the builds for some of the enemies. Like I don't know...make it so not every enemy Mesmer in the game has Conjure Phantasm. Maybe make the enemy builds a little more diverse...add a little variety to the spells.
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Old Oct 25, 2005, 07:09 PM // 19:09   #35
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Quote:
Originally Posted by Vilaptca
If they do that, then they should also change the builds for some of the enemies. Like I don't know...make it so not every enemy Mesmer in the game has Conjure Phantasm. Maybe make the enemy builds a little more diverse...add a little variety to the spells.
Indeed, set up some system where when a certain type of enemy spawns, they have say, 12 skills that could possibly be given to each of the enemies. Each single enemy instance (ie. 1 wind rider in a group of 10) will randomly be assigned 8 out of those 12 available skills. This is done for each member of that group. This way they're not all carrying the exact same build.





You can also do this with attribute points. For example:
Wind Rider - Mesmer
Domination can be anywhere from 10-15
Inspiration can be anywhere from 7-12
Illusion can be anywhere from 10-15
Fast Casting can be anywhere from 5-10

Then set the limit of available points that can be used and say that at least one attribute must be at LEAST 12.

So in a group of 2 Wind Riders, one may have 12 Dom and 8 Fast Cast while the other Wind Rider has 12 Inspiration and 4 Fast Cast and 3 Illusion.

Edit: Yeah, I fcked up here because I didn't follow the rules above on minimums, but the point I was trying to make is clear I believe.

This could provide some very interesting fights because they MAY have enchant removal, or maybe just one of them has enchant removal. etc
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Old Oct 25, 2005, 07:34 PM // 19:34   #36
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i agree, just simply because i know the rockshots are cheating.

on my warrior i can cast healing hands out of the blue, no other spells before it, and a rock shot can hit it with a distracting shot.

now lets go over this. Healing Hands activation time: 1/4 Distracting Shot activation time: 1/2....see something wrong here?
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Old Oct 26, 2005, 12:15 AM // 00:15   #37
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Learn to be adaptive?
How can you be 'adaptive' when your WHOLE PARTY is spamed with interrupts and DoT?

How are you going to be adaptive when you play a class combo that can't stop from being interrupted, or knocked on their ass?

Explain that.

I'm not even talking about in the harderst areas of the game. Go into the Maguuma jungle, there are patches of floating eyes that will own you even if you're fully ascended level 20 with elites. It doesn't make a freaking difference.


Make the game easier?!
We're not here asking for the game to be easier, duh, we are taking about making encounters that are now death sentences or a walk in the park into something that IS a challenge. It's not a challenge to stand there and die. That's pretty damn easy. It's NOT a challenge to make yourself completely immune to a mob's tactics (by using skills/spells like Disciplined stance/Mantra of Concentration which means there is zero challenge) and then "Woops it's ass" because you're immune to 90% of it's attacks. And these are your two options in these circumstances, or a 3rd which is running for your life. Wow that's hard to. As if.

What is a challenge is to pull thru devastating circumstances despite having most your skills/health/energy ripped to shreds, but still managing to eventually roll around to victory with luck/tactics/strategy. Not because you were turning tail and running for miles because more then 2 aborting/dot casting mobs came into contact with your party.

How exactly is giving yourself Disciplined Stance (so you can't be knocked down) or Mantra of Concentration/etc (so you can't be aborted while casting) not easy when facing mobs who spam interrupts?

Explain that.


Easier? *snort* I want a challenge. Not a death sentence or a walk in the park option.


EDIT: Wanted to add a comment about backfire to the person who thinks just toss one up and the mob = dead. This is only true if you land backfire on a mob before it begins spamming it's spells, which happens at the begining of the encounter with the mob. Think of your mirror match in the desert. Same theory. After the inital spam, the varied recharge rates of what they did cast causes a spacing of casting to occur and Backfire becomes a lot less effective.

Last edited by Krazax; Oct 26, 2005 at 12:33 AM // 00:33..
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Old Oct 26, 2005, 03:41 AM // 03:41   #38
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Quote:
Originally Posted by Mysterial
Might want to go check out real rangers, because they can do that too. Or go play a ranger yourself. Go shoot at something and immediately after the arrow starts flying hit Distracting Shot. Guess what? Instant fire, ignoring your bow's refire.
I do play a ranger. Enchanted Bows use Concussion Shot. It has a 0.5 cast. The AI cheats.
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Old Oct 26, 2005, 04:49 AM // 04:49   #39
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It is unbalanced really. The AI is something left over that needed changing with the removal of refund points. The game bottlenecks you into a forced build and punishes creativity.

Sure I can take my warder/prot monk and make him a mesmer secondary so I can use mantra of consentration, or bring glyph of whatever so I can not be interupted. But one makes me lose the wards just so I cannot be interupted. And the other makes me need to change out a skill JUST for interupts.

People that say "Why make this easy game easier" Has not played the game like the rest of us have. They have not stuggled with henchmen, or died repeatedly with pick up groups. These people have gotten lucky and where wisked through the game on the shoulders of good players.

Those who say "It keeps it challangin" Don't mind sacrificing creativity for bland skills.

Mursaat are another over powered enemy in the game. I took henchmen 5 times into Abaddons mouth, and even with chimera of intensity on I was hard pressed to get passed the first gate. That is impossible. A team of 8 with a 50% increase to everything cannot beat a load of 10-14 mursaat. And its mostly the mesmers that rip them apart. All I needed was Soul Leech, and I gotta say that Anet must have alot of plans for that skill if its that hard to aquire for us pve'rs.
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Old Oct 26, 2005, 04:56 AM // 04:56   #40
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So is the common reason that people want to tone it down, is because rockshots stop people from more farming, and it interrupts only one time after the many times one has casted it before? Sure, it can mean a loss of a battle, but really now. I don't even feel that it's that big of a deal.

But if you people think so, alright. I respect that. But for me...

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